5.6. Navigating The Object Tree and Editing Objects in the Object Dialog

The object selected in the tree automatically appears in the dialog area, where it can be reviewed or modified. Objects are opened by a single mouse click in the tree. Clicking the right button when the mouse cursor is over the object's label in the tree brings up the pop-up menu. This menu is context-sensitive and provides items for the following functions:

Table 5-14. Object Right-Click Menu

Right-Click Menu EntryExplanation
EditOpens the Edit dialog for that object. (You can get the same result by left-clicking on the object.)
DuplicatePlaces a copy of the object into the specified library. (If no user-created libraries exist, then Firewall Builder puts the object in the User tree by default.) The new object has the same name as the original object, unless that object name is already in use in that tree. If so, a "-1" is appended to the object name.
CopyCopies an object onto the clipboard.
CutCopies an object onto the clipboard and removes it from the tree.
PastePuts a copy of the object on the clipboard into a tree or into the policy, depending on where the mouse is when you click.
DeleteDeletes an object without making a copy on the clipboard. If the Deleted Objects tree has been turned on, the object shows up there.
Find

Brings up a Find/Find-and-Replace panel. Click Next in the panel to see all instances of the object boxed in red.

To do a Search and Replace, drag another object into the Replace object box, specify a scope for the replacement using the pull-down menu, and then use the Replace All, Replace, Replace & Find, and Next buttons.

Section 6.5 has details on this dialog.
Used WhereScans the whole tree, including all groups and policies of all firewalls, looking for references to the object. In the end the program shows a pop-up dialog with icons corresponding to groups and firewalls that use the object. Double-clicking an icon opens the corresponding object in the main window.
Lock and UnlockLock makes an object read-only, which prevents accidental modification. Unlock puts the object back into read/write mode.

The pop-up menu can also have items to add interface and address objects, depending on what type of object was clicked on.

In general, the GUI has been designed to "look and feel" like a typical file browser (for example, Windows Explorer). It shows object groups as a collection of icons, where each icon represents an individual object. You can navigate between objects either using the mouse or keyboard arrow keys. The active object is highlighted with a different color. Double-clicking on the icon in the group view opens the corresponding object. Right-clicking opens a pop-up menu that has Open Object, Copy, Cut, and Paste options.

Figure 5-10. Interface Dialog

Dialogs for objects that can be edited have an Apply button at the bottom. Initially this button is inactive, but once the object's parameters have been modified in the dialog, or group members have been added or removed, the button becomes active so you can click Apply to save new data. If you try to switch to another object without saving, the program shows a pop-up dialog asking if you want to save the changes, discard them, or continue editing them. There is also an option to make the program automatically save modified data when you switch between objects. See the Edit>Preferences dialog in Section 5.2.

 

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